Showreel breakdown
00:01 // NYAD
tropical fishes for swarm simulation, mid res asset with initial detail on top of base geometry
task: modeling, uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: zbrush, maya
00:09 - 00:12 // MANITOUS CANOUE
Woodpecker model, modeling of base geo and feathers
task: modeling, uvs
role: senior modeler & modeling supervisor
tools: maya, zbrush
00:13 - 00:25 // STAR WARS ANDOR S02
temples, airfield props / ivy scattering, high res entry sculpt, set extension
task: modeling, uvs, ivy
role: senior modeler & modeling supervisor, together with 2 modeling artists
tools: maya, houdini, zbrush
00:26 - 00:33 // ETERNALS
world forge, full cg build
task: concept model & final model
role: lead modeling artist, together with 2 modeling artists
tools: maya, houdini, zbrush
00:33 - 00:40 // MEG2 - THE TRENCH
pier, debris, seabed environment
task: model & uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya, zbrush
00:41 - 00:43 // FOUNDATION S01
imperial battleship model, hero build
task: model & uvs
role: lead modeling artist, with 2 modeling artists
tools: maya
00:44 - 00:46 // FOUNDATION S01
raven spaceship model
task: model & uvs
role: lead modeling artist, together with 1 modeling artist
tools: maya
00:46 - 00:49 // FOUNDATION S01
terminus city building modules and tower
task: model & uvs
role: lead modeling artist, together with 2 modeling artists
tools: maya
00:50 - 00:54 // MANITOUS CANOUE
collapsing cave and floor, set extension of walls
task: modeling, uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya, zbrush
00:54 - 01:00 // BACK IN ACTION
boat, thames barrier, digi doubles
task: model & uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya
01:01 - 01:04 // STAR WARS ANDOR S01
narkina prison, prisonship
task: 2D concept & final model for ship, prison build of the top and outside areas
role: concept / senior modeler & modeling supervisor, together with 2 modeling artists
tools: maya, blender, zbrush, photoshop
01:04 - 01:12 // STAR WARS ANDOR S01
set extension & augmentation for the Aldhani Imperial Base, modeling of the main dam, turrets, buildings, intake tunnel, walkways and tower. Tower and tunnel were hero builds
task: model & uvs
role: senior modeler & modeling supervisor, together with 3 modeling artists
tools: maya, zbrush
01:12 - 01:16 // WAKE UP DEAD MAN
house, set extension, everything but the entrance part
task: model, uvs
role: senior modeler
tools: maya, zbrush
01:16 - 01:18 // FOUNDATION S01
air car model, hero build
task: model & uvs
role: lead modeling artist
tools: maya
01:19 - 01:21 // MANITOUS CANOUE
tunnel and environment transition (hero build), digi double
task: model & uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya, zbrush
01:21 - 01:27 // NYAD
digi doubles for diana and kayak guys, kayak, boat props
task: modeling, uvs
role: modeling artist & modeling supervisor, together with 1 modeling artist
tools: zbrush, maya
01:28 - 01:42 // STAR WARS ANDOR S02
coruscant hospital / imperial police vehicle / props / adjacent buildings
task: model & uvs
role: senior modeler & modeling supervisor, together with 2 modeling artists
tools: maya, zbrush
01:42 - 01:48 // MANITOUS CANOUE
train, bridge and environment transition (hero build)
task: model & uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya, zbrush
01:49 - 01:55 // STAR WARS ANDOR S02
Mina Rau settlements, props, houses, initial mound geo with pathways
task: model & uvs
role: senior modeler & modeling supervisor, together with 2 modeling artists
tools: maya, zbrush
01:56 - 02:00 // STAR WARS ANDOR S02
Mina Rau silos, hero build, fx friendly
task: model & uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya, zbrush
02:00 - 02:14 // STAR WARS ANDOR S01
aldhani intake tunnel, concept model & final, rono freighter hero build
task: model & uvs
role: senior modeler & modeling supervisor, together with 2 modeling artists
tools: maya, zbrush
02:14 - 02:16 // NYAD
tropical fishes for swarm simulation, taj mahal
task: modeling, uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: zbrush, maya
02:16 - 02:21 // CAPTAIN MARVEL
cat model
task: additional modeling, face / blendshapes & uvs
role: modeling artist, together with 1 modeling artist
tools: maya, zbrush
02:21 - 02:24 // CAPTAIN MARVEL
skrull character
task: head and neck & uvs
role: modeling artist
tools: maya, zbrush
02:25 - 02:28 // CAPTAIN MARVEL
skrull battleship, fx friendly build
task: model & uvs
role: modeling artist
tools: maya, zbrush
02:29 - 02:34 // STAR WARS ANDOR S02
discobot (hero build) , chandrilla ballroom set extension of ceiling and wooden beams, outside augmentation,
task: model & uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya
02:35 - 02:41 // MEG2 - THE TRENCH
meg upres sculpt, heli blade, rock island
task: model & uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya, zbrush
02:42 - 02:45 // STAR WARS ANDOR S02
doodar beast
task: model & uvs
role: senior modeler & modeling supervisor
tools: zbrush, maya
02:46 - 02:48 // ETERNALS
gupta road, temples, environment patches
task: final model, uvs
role: lead modeling artist, together with 1 modeling artist
tools: maya, zbrush
02:49 - 02:54 // ETERNALS
wall of memories, crystals
task: concept model & final model, uvs
role: lead modeling artist
tools: maya, houdini, zbrush
02:55 - 03:00 // STAR WARS ANDOR S01
narkina environment
task: model & uvs
role: senior modeler & modeling supervisor, together with 1 modeling artist
tools: maya, zbrush